What is Esports?

Here’s just a little page to clarify what it is I mean when I talk about esports.

Esports is basically electronic sports, sports played on a computer or gaming console. They are competitive in nature, often pitting either one player against another or two teams against each other.  Just like traditional sports, they require different types of skills depending on which game you are playing, and professional players practice and train just like professional sports athletes to be the best at their game.

That’s one evil controller

Esports is different in one major way from sports like baseball or football in that a company created the game that is being played competitively, so they own all the rights to that game.  Major League Baseball doesn’t own baseball, only runs a league and all that the league entails, while the company Riot Games OWNS everything League of Legends and thus can dictate everything around the competitive play of it.  This is a pretty major difference that changes a lot of the monetization of playing games and esports as a whole and I’ll go into that in more detail at a later point.

Giving up, or Not

For those who know me, I can be quite capricious or moody when it comes to my endeavors. I seem to have a habit of becoming overly excited for new prospects, but give up when I hit the first bumps in the road, at the first signs of trouble. It stems from multiple aspects of my personality that I’ve been thinking about and working on for a long time now, and I will continue to work on it probably until I die. I’m the odd type of perfectionist who would rather give up then fail. Combine this with my sensitivity to others opinions of me and a proclivity for negativity and you get a recipe for giving up a lot.


Recently I moved to Melbourne to try and get time to myself, explore, and try some new things. So far its been a wonderful experience and I’m lucky to have the opportunity to take this on. Being in an entirely new place, without friends or family is both lonely and freeing, and the loneliness in particular is vital to taking time to reevaluate what you are doing with your life and look at your values in a new light.

In an effort to overcome my urge to achieve perfection without even trying, I’ve been reminding myself of how essential trying and failing is to improving. One thing I heard that I quite liked was a quote about learning the game Go is “Lose 100 Games As Quickly As Possible”. (In fact this guide to starting Go is applicable to whatever new endeavor you find yourself in here)


Being able to take losses and moving on, learning, and continuing is such a powerful way to live and I want to work on being strong enough to keep working on the things that matter to me without getting sidetracked, without being beaten down by my own negativity and laziness. It’s not going to be easy and I will fail again and again, but I’ll try my hardest to come back again and again with new knowledge and more stamina. Self control is like a muscle and you can slowly improve your mentality by repeatedly doing what you can, working as hard as you can. And when you can’t work anymore, take a break, don’t assume you need to quit. Just because some days I just can’t make the energy to work doesn’t mean I should quit, it means I need to rest and try again tomorrow.

Thoughts on the new Count’s Castle

My newest tournament is up here :https://www.facebook.com/events/1236512483109135/

Coming up shortly will be the new Count’s Castle series of tournaments which will be run at my house biweekly on Mondays.  Here are my thoughts on each aspect of the tournament.

The tournaments will be run at my house, which is a great venue to use for small to medium sized tournaments.  It does involve quite a bit of work to rearrange the living room to accommodate for all the players, tables, chairs and setups, but since we don’t have to pay for the venue, you cant beat that.  If the tournaments grow to exceed the size of my house though, I will look elsewhere for more space and go from there. 

Because of the time and effort I will be putting into these events, and my philosophy on smash events in general, I will be charging a $2 venue fee for attending.  This cost doesn’t really compensate me for the time spent, its more of a token to show that the players who attend respect the time and energy that goes into this sort of thing.  The venue money will go towards more equipment, chairs, tables, cords, etc.  This fee may get adjusted down the line.  I may write at length about this another time, but i do believe that most every smash event should charge a venue fee.

The rule set for the tournament will be largely the same as other events in the area, with the small change to allow for the miifighters to use the full range of their moves.  This might allow the characters to be played, but in all likelihood nobody will notice or care since the characters have been killed off by other tournament rule sets.  I also plan on having the prize distribution favor giving more players money, since Santa Rosa players have mentioned wanting that.

The other major difference for these events is that for players who eventually lose, almost all of you, you will be given the option to continue playing matches against those who are also out of the tournament.  This will be a round robin style pairing, played out with the same tournament rules as if you two had met in bracket.  The match results will be used to rank players based on their wins and losses, and to whom they beat or lost.  As the tournament series goes on, players will be able to be seeded and play their additional after bracket matches against similarly ranked players, as a way of further including players who want to play more match ups, as well as creating a ranking system that players can enjoy following and attempting to climb.  

I’m anxious to see how people feel about the additional matches that they can play, and although the system is optional, it may pressure people into thinking they need to play more matches than just the ones in the tournament.  I’m gonna work hard to make sure that players aren’t overly rewarded in the system for playing more matches, but still encourage matches whenever possible.  I may have to revise the system a number of times to get it right, but it’ll be worth it in the end.

The Importance of Work

I’m the kind of person who might see a blog just like this one and wonder, “Does this person really think people are reading this?”.  Part of me is just really curious about the state of mind of that particular blog writer, the mentality of writing and writing in the desperate hope of gaining a readership.  But that’s looking at the blog and its writer in the wrong light.  Sure, that DOES happen, where a person wants the be seen and read, but what can all to often be forgotten or overlooked is the value in doing work for the individuals sake.  

Starting to write is hard.  Sitting down to do some task that isn’t inherently easy or quickly rewarding can be nearly monumental at times to start.  There is a large part of me that would rather be watching YouTube or playing a game right now, two things that can bring immediate gratification without any effort at all.  But unfortunately for me, doing those things doesn’t really satisfy me in the long run very often, especially when there isn’t a balance between those activities and other ones.  Writing, working on chores, planning tournaments or other events, these things are tougher to start, even tougher to finish, but leave a lasting impression on my mental state of having accomplished something worthwhile.  That FEELING that doing those tasks gives is SO worth it that you could do work that ultimately is not valued by others, gives nothing to the community, and maybe even seen as a total waste of time by those around you, and it would STILL be worth it.  Very worth it.  

Understanding the feelings and motivations that go into you as a person are very vital to actually BEING content and feeling productive, especially for a person like myself.  I might wake up in the morning and think “I have a whole day to do whatever I want, so playing video games and eating junk food seems like a great plan!”  And in some ways I’m right.  There isn’t anything inherently wrong with doing that.  But for me as a person, I WANT to feel like I’m working towards a goal.  I WANT to feel like my actions matter to others.  And I cant ignore those wants just because they are hard to work on.  The work itself on those feelings is worth it every time.

Sometimes that work isn’t appreciated and sometimes that work ends up being thrown away, like the time spent didn’t even exist.  But it DID happen, you DID do the work, you learned from the work and you FELT the energy that comes from doing work on things that matter to you, and everyone should understand that THAT FEELING is what is the most important part of work.  Feelings matter a lot more than most people think, so don’t forget.  

So if you have something that you want, get to work.  Don’t think too much about how that work will be received, don’t think too much about what that work with accomplish, don’t think too much about all the things you could do instead.  Do the work and feel the feeling of working.  Enjoy it, become addicted to it, learn from your work and use your knowledge on your next work project.  You can only go up from here.

Cultivating Habits

So habits can be good, as we established in ‘Are Habits Good or Bad?‘.  As a player you’ll want to form habits of actions like combos and techniques that are almost never bad.  But some habits fall into a part of the game where if your opponent knows your habit they can punish it.  ‘Always down throw at low percent’ is a pretty good Ness habit, but what about ‘always nair when a player hits the back of my shield’?  The first habit involves a scenario where you are in total control, so the habit will rarely get punished.  The second habit is an escape from a somewhat dangerous situation and while it may work in many cases it’s still able to be punished.  Is this habit BAD?

To answer this, the best way to view any habit is as a tool.  In Smash, your character has tools, their move set and attributes.  Habits are tools but for you as a player.  Habits are mental shortcuts that allow you to perform better, but they all involve risk and reward, just like any move, and you should never take any habit for granted.  Examine your play for habits to determine which to try and fix, and which to keep.  Watch replays of yourself in slow-mo, take note of your actions and try to see where you are making guesses, making decisions, or simply executing a habit.  And when you find habits, and you will, evaluate them based on how well they work in that situation and in future situations.  Some habits are good for certain characters, certain stages, and certain percentages.  Keep in mind too that even though a habit is a good one, knowing your habits can keep you from being surprised when someone figures your habit out.  Tools are as good as their use, so even a really good habit could be exploited, and if you know your habits then you can also figure out how to adjust when your habit is being punished.  

So now you have an idea of your habits, and probably a fat list of bad habits you have, what now?  The next part is a pain, but you’ll be a way better play for it.  Expose yourself to the scenario where the habit is used, and practice doing ANYTHING else, or nothing!  If you jump from the ledge too much, train against CPUs and put yourself on the ledge a lot.  Then make an effort to take all the other options that you can.  That was the easy part, part two is playing real players and exposing yourself to the habit scenario again.  Do the same thing, take alternative options than the one your habit built.  Let them know about your habit and ask them to punish it as best they can, but sometimes they won’t be able to, so don’t rely on them to punish the habit out of you.  Work on taking control of the habit situation so that you regain the decision process for that moment, or form a better habit for that scenario.  

Bad habits can be hard to unlearn, so don’t skimp on the practice.  Make sure that you have good control of the situation before heading to a tournament setting.  Habits have a…habit of resurfacing when you are under pressure.  Don’t sweat it, it’s totally normal but it does mean you need more practice!  Don’t give up on beating the habit out of yourself and continue to actively monitor yourself in tournament matches to watch for progress, or regression.  

Keep practicing your habits just as you would for any other tool in your arsenal.  Keep track of your habits and know that sometimes people will punish you, but be ready to adjust.  Everyone has bad habits, its how you deal with having them that makes the difference!

Are Habits Good or Bad?

Part 1 of 2.  Part 2 is here.

Nothing can make a player feel more helpless then when they lose a match and their opponent tells them, “You’ve got bad habits.” ‘Bad Habits’ can be used as a catch-all term for anything your opponent punishes you for, but lets look deep into this idea and see how you can avoid this dreaded position. It may be impossible to fully escape having bad habits, but as we’ll see, having bad habits isn’t as bad as simply not knowing what your bad habits are.

A habit is defined as a settled or regular tendency or practice, especially one that is hard to give up.”  Habits are naturally formed when people do almost everything as a form of energy conservation, if you form a habit about the way you tie your shoes you’ll have to expend way less mental energy every day when you tie them.  The brain looks for any way it can to form habits that can be helpful to simplify mental tasks, but of course your stupid brain cant tell the difference between a good and a bad habit sometimes.  Habits are still good overall though, even in Smash.

The way people talk about habits, you’d think that the best way to play Smash would be totally habit free.  That way you couldn’t be read! (Not true btw)  But no, habits are actually amazing at making you a better player, which I will touch on briefly here but I really should write a whole article about it!  In short, habits are mental shortcuts that allow us to perform complex actions automatically and conserve mental energy and allow for faster reactions.  Have a habit of down throwing as Ness when your opponent is at low percent is a pretty good habit to have.  It will often make your reactions faster at seeing the grab connect and pressing down fast, reducing the time that your opponent can mash out.  So when you start out, you may have to think about down throwing, but as you play more and more the action will become more automatic and faster which can free up mental energy for thinking about the followup.  In Tennis (one of the closest sports to fighting games) players have been shown to expend more mental energy at the semipro level then at the pro level, which is believed to be because the pro players have so much more of the game as a habit.  They don’t spent time thinking about how to do a backhand, they’ve done it so many times that it’s totally automatic!

So habits are both good and bad, but overall they are necessary for high level play and should be cultivated in practice at all skill levels.  But how can you know a good habit from a bad one, and how can you make sure you form the good ones and get rid of the bad ones?  Find out in the exciting conclusion of my blog on habits!

So habits can be good.  As a player you’ll want to form habits of actions like combos and techniques that are almost never bad.  But some habits fall into a part of the game where if your opponent knows your habit they can punish it.  ‘Always down throw at low percent’ is a pretty good ness habit, but what about ‘always nair when a player hits the back of my shield’?  The first habit involves a scenario where you are in total control, so the habit will rarely get punished.  The second habit is an escape from a somewhat dangerous situation and while it may work in many cases it’s still able to be punished.  Is this habit BAD?

To answer this, the best way to view any habit is as a tool.  In Smash, your character has tools, their move set and attributes.  Habits are tools but for you as a player.  Habits are mental shortcuts that allow you to perform better, but they all involve risk and reward, just like any move, and you should never take any habit for granted.  Examine your play



Slumps happen.  To everyone.  Well now that we have that out of the way, let’s work on what you can do about it J.  A slump is a time when you don’t seem to be performing at the same level that you expect yourself to, or maybe you aren’t getting the results you feel you deserve in tournament.  Often times a player will focus on one factor to blame for a slump, and this focus can blind them to a real solution.  Even thinking you are in a slump can, oddly enough, be the source of the slump itself or at least keep it going. So let’s see what can be done about different types of slumps!
All slumps look the same from the outside, a player is down on themselves about not playing as well as they’d like.  It can be that they aren’t placing as highly as they once did at a tournament, they aren’t beating the players they once did, or maybe they just physically and mentally feel less able to play the game than they once did.

In the first case of not placing as highly in tournament, keep in mind what I mentioned in ‘In Control‘, tournaments are a crazy place where a lot of things can go wrong for you.  All of the blame cannot be on you, but that doesn’t mean you are blameless.  Focus on what you control, practicing playing the game while also identifying problem matchups that you may run into often at this tournament and find a solution for them.  Don’t become too self-critical, make manageable goals towards self-improvement and keep going forward!  Create a positive mindset, this slump you’re in is just an unlucky streak and odds are that it’s about to end.

If you aren’t beating the players you once did, understand that you aren’t the only player that’s looking to improve.  Ask them for some advice, talk to other players who play your character or who play with your opponent a lot and take some notes.  Don’t rely on the hope that you just won’t encounter them in tournament, make a plan to beat them and create confidence for the situation.  The feeling of having planned to play a certain player or character will HELP you play your best and defeat them.  A lot of these games are mental, so do yourself a favor and prepare mentally.

If you are in the unfortunate place of feeling physically and mentally less apt at the game, you need to take a look inside.  Often this type of slump comes from the things that cause other slumps and really goes to town on your confidence, making you feel weak and unfocused.  Firstly you need to spend time practicing the game in training mode to get used to the way the game works, start with the basics and slowly work up.  Build confidence in your hands one step at a time.  Next you need to get some confidence in your mental game; I’d recommend playing with some different players of all different skill levels to reset your idea of your game.  Sometimes it’s best to play some players of a lower skill level to build some confidence too; it really works for some players.  Talk to yourself about how everyone feel this way sometimes and that soon enough you’ll be feeling better, just like if you were having a bad day. It can even help you if you take a small vacation from the game or hold off on playing your main(s) for a bit, the time away can give you a new perspective on the game and even help you develop new strategies.  But whatever you do, know that you are more than capable of playing the game at a high level and if you put time into it you will reap the rewards.

Slumps are only a portion physical and the vast majority is mental.  Create a plan for practicing the physical aspects of the game, and work on your internal dialogue, especially what you say about yourself.  Don’t talk shit about yourself, talk to yourself like you would to a friend or teammate.  “You can do this.”  “He just got lucky.”  “Let’s go practice that matchup.”  “We’ll get them next time!”  And you will.

In Control

In ‘Practice the Things You Hate’ I mention that you have a lot more control than you might think about your emotional state and the things that can affect you.  While this is still true, there are many things that you can’t control in fighting games and you should do your best to learn when to let go and when to take responsibility.  Telling the difference between the two will save yourself a lot of grief, and let you focus on better things to work on as a competitive player.

When you go to a tournament people will ask who you lost to.  When you go to a regional people will ask if you made it out of pools.  These kinds of questions inform us as to what is important about what happened at the tournament!  But how much control do you really have about what players you play, what kind of pool you got, and what characters you ran into?  Not much at all.  If you are lucky enough to be seeded then that can help quite a bit, but other than that its luck.

Rather than focusing on details that aren’t really under your control, ask yourself after each match and each tournament how you did personally.  Did you play your best; did you give it your all?  Were you prepared for the type of tournament it was?   Did you have a game plan for the matchups you encountered?  By asking questions in this way, the responsibility of what matters is squarely with you, and the rest is just circumstance.

Now of course skill is a huge factor in any tournament, and making excuses should never become a habit, but you have to know when to take responsibility and when to let go.  When I played a player who played a character I didn’t know, yes it was a bit unlucky.  He’s the only dude who plays him in all of NorCal! So I can’t get too down on myself for having to play him and losing. But that doesn’t mean that I don’t need to practice that matchup for next time.  I’m simply reframing what happened to facilitate my own improvment without focusing on extraneous factors.

The next time you go to a tournament, ask yourself specific questions about your performance.  Did you feel prepared?  Were you able to relax? (I’ll link to the blog about Dealing With Stress here later) Were you able to execute?  Did you play as patient as you needed to?  Focus on the parts that are in your control and take each match into consideration on its own, you’ll feel better and will be less inclined to get down on yourself.  Stay motivated and keep improving!


Practice the Things You Hate

Generally things like training and practice are not things you enjoy.  Maybe it’s because we wouldn’t call it practice if we enjoyed it, we’d call it play.  Training is a huge part of any serious competitor’s climb to being a better player; it’s where you hone your physical and mental skills between tournaments and serious matches.  It’s good ok? Trust me!  So you sit down to train, what do you do?  Practice some combos? Some movement? Jump online for some For Glory?  Some of these things are WAY more fun than others and you probably spend a disproportionate amount of time doing the fun parts rather than the other stuff.  BUT THAT’S WRONG and here’s why!

People generally like aspects of a game that they do well, and dislike aspects that they don’t do well.  Do you enjoy comboing someone? Chances are that you practice comboing someone!  Do you hate timing someone out? I bet you’ve not put a lot of time into timing people out!  By looking at what you enjoy and don’t enjoy you can learn what parts of your game may be weak and in need of practice. The best players are the ones who see in themselves a weakness or a hesitation towards a certain aspect of the game and do something to change it.

For example a player I know has some stages that he hates to play on.  So when he practices he makes sure those stages get picked a lot.  He even goes as far as to tell people that he loves those stages, and brings people there during tournament matches!  That’s a great way to get over your fear of a stage or anything you might dread.  Telling yourself that you love a stage can help a lot too, acting as if can change your mind! (!) It can also make your opponents scared to pick a stage that they may normally counter pick you with.   All of this gives you a big psychological edge on the competition.

Turning a weakness into a strength can also be a source of pride for certain players and be downright fun.  As a Dedede playing in Brawl, I had a lot of trouble playing against Falco players.  But I lived near a great Falco player and traveled to his house to grind it out for hours, getting way better at it.  While I was never quite on his level and frequently lost that matchup to the great Falcos, I took a lot of pride in destroying anyone who thought they could counter pick the character against me without a lot of practice first.  A matchup that endlessly frustrated me suddenly became one that was really fun and dynamic to play.

Many weaknesses are only weaknesses if you let them be.  Work on them; turn them into points of pride and revel in the challenge instead of dreading them. You are in control of a lot more than you give yourself credit for!

Taking Advice

Learning to play Smash Bros better is tough.  As simple as it would be to just play a ton and try and be a good player all on your own, it turns out that other people can be insightful and teach you a lot.  Woah.  But it’s never as simple as all that is it?

Firstly, why should you take advice?  Very simply, people can offer you a perspective that you might not have.  Even if you think you are the smartest Smash god to every grace our good earth, you can’t always look at problems and issues the way other people do.  Even if your friends don’t always know what they are talking about, or don’t even play smash, they might say something that will get you thinking in a different way.  And asking for help isn’t all that hard…or is it…

Asking for advice can take a certain type of courage to do.  Smash is a game where a lot of emotion can come into play, and a lot of ego.  Like I mentioned in the article on Pop-offs, the whole community is charged with feelings, as you would expect with any serious hobby that takes up as much time as Smash does.  So asking for advice on Smash is like asking for advice in other parts of your life, it can feel like you are admitting a weakness as well as inviting criticism that could feel pretty cruddy.  Don’t be fooled, it is these things, but the growth that can come from exposing your weaknesses will make you even stronger and more knowledgeable about the game than you could be going solo.  Just like you should seek out strong opponents to learn to play the game better, since they will exploit your weaknesses and bring them to your attention the way another player may not, getting advice from many knowledgeable and skilled players can do the same.  Unfortunately for your growth, asking for advice is not nearly as fun as playing the game, but if your goal is to get better then you’d better get comfortable with the uncomfortable.  Often the things you don’t want to do are the things you need the most to get better, because people tend to enjoy the things you already feel skilled at. (!)

So now you are an advice seeking champ who takes shit from EVERYONE, but wait, who are the people who give crappy advice or just want to tear you down?  It’s true that sometimes people are going to give you advice that you shouldn’t follow, so understand a few reasons why they may not be being helpful.

Firstly and most obviously, some people might not know what they are talking about and will give you one reason for what’s happening and it’s just not true.  Always double-check any information that you are given whenever you can, fighting games can have a LOT of misinformation going around.  If they tell you about a habit you have, ask others about it to see if others see the same habit just to be sure.  Simple stuff.

Secondly, people can have some screwed views of the way you play, especially if you ask for advice right after some matches or when they have lost to you.  They may still be emotional charged, or as the kids say, ‘butthurt’, and even if they mean to give you honest and helpful advice they may tell you things that aren’t helpful because they are angry.  For example, if you rush someone down and beat them pretty easily a few games, then lose a few games, then ask for advice they may tell you, “All you do is rush in so I just countered it to win.  You should really mix up your game more and stop rushing in.”  There may be something to their advice, you may really be rushing in to single-mindedly and that makes it easier to be read.  But clearly your strategy has some merit if it won you some games so you shouldn’t abandon it altogether like it should like he suggests, but perhaps mix in more games of playing patient, or only starting your matches with aggression where it might overwhelm a player before they catch on to your ploy.

There is a fine line between being humble enough to take advice and having the confidence to believe in the way you play.  You can’t always change to the way others want you to be, and you can’t be so confident that you won’t change.  Strike a balance.

Some players aren’t the type that can offer good advice because they just aren’t the most cerebral of players.  They don’t ACTIVELY think during matches, so when you ask why they made a decision or why they punished you the way they did they might not know how to answer.  Lots of people play this way and there isn’t anything wrong with that, but they often are at a loss for advice.  For players like this, asking different types of questions can work better.  Instead of asking “Why did you favor using bair instead of uair in that situation?” you can ask a question like “When do you feel threated by my character/me?” or “What’s different about my play rather than this other guy who plays my character?”.  Asking questions that are more about the FEEL of the match rather than particulars will sometimes be easier to answer, and they are still great questions to ask that can teach you a lot!

Finally, some players may not be forthcoming with advice for whatever reason.  In a somewhat small community like smash, it can be hard to get advice on specific subjects when most of the people who play a certain high level matchup just don’t want to talk about it. Maybe they don’t like you very much.  Maybe they just don’t have an answer. Maybe they think that giving you advice will help you beat them next time, which I will write about at a later time (!)  You can’t force them to help you, all you can do is try and become friends with them, ask them some different types of questions, or move on.  Don’t take it personally if someone can’t help you!

Now go out there and ask for some advice!  Oh, and if you think of a way that this blog could be more useful to you or you have an idea I missed, let me know in the comments below or on twitter 🙂